I’ve been anticipating The Hunger Games for quite awhile and while I hoped it was going to be good (trying expecting too much), the film totally exceeded my expectations in terms of the translation of the ‘soul’ of the novel into its big screen format. One of the elements I was looking forward to most is how they presented the public screening of the games in District 12 since the urban screen is becoming a common feature of the town square or gathering place. The film presented an urban screen that, like the Capitol, loomed over the citizens watching their children die on television.
Here is a screenshot I found online of people watching Katniss onscreen. A mix between a sporting event and reality television show, these scenes from the Hunger Games make me recall fans gathering around screens during the most recent World Cup to watch their favorite teams, together, cheering with each other after every goal. The large screens, somehow, brought people together in an immediate and affective way – it created an audience albeit an audience much different from the atomized mass of the cinema. The same can be said for the urban screen mounted in the square, although rather than viewing the collective experience as something joyous, the film (and novel) symbolize the site of a collective punishment that transforms into a space of mourning. The screen functions as a public monument that conveys the memory of a failed revolution every year during the airing of the Hunger Games.
What’s fantastic about the film, however, is that the urban screen is only one of three different screen sites. The second site is the triptych of screens located within the arena that represent the camera’s looming vision that Katniss sees throughout the competition.
The scene represented by this image occurs after Katniss buries Rue. After her rebellious salute, the film cuts to a fight beginning in Rue’s district. The three screens heightens Katniss’ power as a symbol of that revolution, a theme that carries through in the second and third books. Throughout the games, however, the control room offers a very different vision of screened space. Below is a really fun GIF I found online of this particular space.
The control room includes these transparent, malleable, holographic interfaces in sterile blue. What happens in the arena plays out in the really cool 3D map in the middle that resembles something out of a futuristic video game like Mass Effect. This command center represents the complete control the Capitol has with what goes on in the arena, a perfect metaphor for these people’s daily lives. Ironically, however, the game depends on the action of its characters. It’s that even small amount of agency that Katniss and Peeta learn to exploit. It’s what drives them to threaten a double suicide, to stay true to themselves rather than submit to the complete will of the Capitol. Although a controlled and contained environment, the game isn’t determined. This is the power of gameplay, the power of the screen as a public monument of mourning. A representation of change.






